Jonny
Jonny
Kind of expected if we merge things that are broken... The issue should be fixed by using Xcode 11, just need to make sure we don't merge broken stuff again...
And before Xcode 11 there is no iOS simulator that supports metal. This issue was brought in when the bgfx submodules were updated without testing
For what it's worth, I've tripped up a few times on this. I'd expect `BGFX_BUILD_EXAMPLES` to make them part of the build, but instead I also have to set `BGFX_INSTALL_EXAMPLES`....
Perhaps it’s worth just trying to mimic what the main bgfx repo does, which I beleive has the examples included in the “all” target? Of course keeping a the flag...
No the includes are per target, not global Unless I'm mistaken, the issue here is just the same one originally reported in this issue before it was hijacked with ridiculous...
This works well on macOS 10.13, using opus/file installed via brew (And tested with SFML sound example). I'll hopefully add the precompiled libs soon, and give iOS a test
Yeah I've got experience with this flag but would not claim to be a network expert. From my understanding it's a common "quick fix" to allow you to re-bind a...
I don't think scancodes will affect this - seems a subjective matter as to whether the modifier keys are "pressed" at the point they're being pressed. Personally I don't think...
I personally don’t see much value in adding this, there are already great libraries built on top of SFML which offer this (or it’s relatively simple to roll your own)...
> Isn't that rather a reason for adding a line shape to SFML? Sorry I don't quite understand how? It would mean we have to implement or at least consider...