Jonathan Haylett

Results 113 comments of Jonathan Haylett

@lijgame nah it still uses a really old version hacked together with the wrong thermistor set in the code... Anycubic's firmware is pretty pathetic. There is a custom 2.0 build...

FgcMode uses the dpad for the movement buttons. Is your movement bound to dpad in the game?

Thanks to @AtomToast's research/testing we now know that DPad not working in some applications on Linux is due to a quirk of the xpad driver where DPad is treated differently...

Did you test this through GCC adapter or over USB? Just checking because the coordinates are currently not scaled correctly over USB to Switch, so any mode changes should be...

@ZeroniaFX have you tried removing the hacky 1.25x scaling I put in this commit? https://github.com/JonnyHaystack/HayBox/commit/0bd3f7be23577482104dd87b2541cba06d650956 Probably better to test without that when doing the comparison, so that you're just looking...

I'm not sure what the current state of this PR is right now, but I'm seeing changes to GamecubeBackend, which should not be the case. That will break all other...

> Yeah, I'm not sure how to rescale the GamecubeBackend without messing with the other modes. Changing the analog stick values on the Ultimate.cpp would mess with the coords I...

Thanks for those data points - they were extremely helpful. I have managed to fit deadzone and scaling functions to get something almost identical to the scaling the Switch applies...

@ZeroniaFX Do the outputs match with GamecubeBackend if you use 256 instead of 255? Or are they at least closer overall? Only other thing I can think to try is...

Pretty sure he just means it's electrically compatible with that hardware because they all use the same USB C pins for the USB C to GC/N64 cables. None of those...