Jonah Henriksson

Results 49 comments of Jonah Henriksson

@alice-i-cecile told me to check this out. I got to say, I really like this design, and especially appreciate how `NavCommands` are sent by the app and not the library....

So mouse input would be handled with a `NavRequest::FocusOn`, correct? All you would have to do is check which entity the mouse is over when you click and send the...

Hmmm... A `MouseFocusPlugin` could always just send both events on a click: `FocusOn` and `Action` and then you could add a `HoverOn` request that could be sent for movement that...

However, if the `FocusOn` technique is what gets implemented, in order to make it easier to work with, there should be a method in the UI to find what `Entity`...

Hey, I was really interested in creating something like this as well, but after looking at your code it seems like Bevy is going through a lot of changes with...

@PKief Yeah, it's a wide logo, but I think it works, being close in size to the Go logo (if a bit harder to read): ![image](https://user-images.githubusercontent.com/33059163/171007959-cc9e305b-1b01-4e03-8a36-a65c137de174.png) It's pretty different from...

Just happened to me on https://play.rust-lang.org/, but https://play.integer32.com/ worked fine.

I'm open to the possibility of bevy_atmosphere being upstreamed. I could see it being part of a `3dPlugins` group, alongside plugins for 3D terrain, physics, etc. For those unfamiliar with...

One issue would be WebGL compatibility. WebGL doesn't have compute shaders, which bevy_atmosphere depends on. It might be necessary to add a fallback when compiling for browsers. Also, it currently...