Jonah Henriksson

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LOL, forgot about this issue. However, I guess a stylized C wouldn't be too bad. Maybe this would work (doesn't stray from the original icon but also fits): ![file](https://github.com/PKief/vscode-material-icon-theme/assets/33059163/534c9c96-b6df-4290-b125-c200d5491603)

Thanks for the feedback and sorry for being late on this. I think I understand the issue with this. It is probably due to me not defining a template file....

This could be a good first issue (since it's just one word, lol).

Instead of implementing `SerializeCql` and `FromCqlVal` for `u*` types, this crate could provide wrapper types for handling different serialization patterns. There are 4 different approaches: - `as`: Just convert the...

This is something I'll look into in the future. I don't have much time right now for working on this project, so I have to focus on the bugs for...

When Bevy gets support for image-based lighting, it will be possible to use the skybox as a light source for the scene. Though, I might have to create a few...

You could also try mapping the value of the sun's position to a color. You could take the Y axis and use it to pick a color across a gradient...

Assuming you are using the Nishita model, that can be done by setting the `ray_origin` to `(0.0, 0.0, 1.0)`. Of course, that is a model-dependent method and issue #39 addresses...

@mattdm I'm not really sure what your use case is, but if you are trying to rotate the sky independent of the camera, then yes, the `ray_origin` can do this,...

It's 1. I go over it on my blog (https://jonahplusplus.dev/2022/08/20/bevy_atmosphere_0.4.html). I can look into adding a `docs` folder with some clarification on the internals. The compute shader is specified to...