JohnnyMorganz
JohnnyMorganz
Improves on #606 (#276)
```lua local function getType(el) if type(tips_) == "table" and tips_ ~= nil then if CroakIs.isForwardPie(element) then local functionNemo = if type(tips_.wander) == "function" and Boo.toVSBoo(debug.info(tips_.wander, "n")) then debug.info(tips_.wander, "n") else...
Right now it only supports Roblox-style requires. We should support string paths if we know we aren't in a roblox environment
Closes #271 TODO: - Need a way to handle AstStatDeclareGlobal definitions (globals store a binding which we need to use to get location) - Update VSCode extension to require package...
Would be nice to be able to report something in a similar fashion to Rust's https://github.com/brendanzab/codespan in the analyze tool There is https://github.com/Excse/pretty_diagnostics already that is somewhat similar. Or maybe...
We should be able to add quick fixes to the following diagnostics: - [ ] GlobalUsedAsLocal - insert a `local ` - [ ] LocalUnused - prefix with _ (preferred),...
Fixes #310
```lua local plr: Player = game.Players.LocalPlayer local function foo(bar) if bar == plr then -- ^^^^^^^^^^ TypeError: Types a and Player cannot be compared with == because they do not...