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Add an update interval for client update packets
Client update packets are sent from the server to client to update the health and threats on the hud. Currently, there is a one-size fits all interval of 333 ms. Very noticeable, especially at high pings (missile damage could show up half a second after impact, for instance). This was discovered while doing code analysis for the ETS refactor.
So if we've set a higher update rate in the multi options menu, allow for shorter interval times.