Johannes Deml
Johannes Deml
My guess would be, that you tried calling a Unity method from another thread when you received data. Sadly on other threads errors are silent and won't show up in...
@ffMathy Cleaned up and documented the code, looks all good and works on localhost as well as for remote servers, so I see no problem in using NetCoreServer with a...
> Hello, is there any lib for Websocket Unity? I only made sure TCP, UDP and SSL work for now. If you want to extend it, I'm happy to take...
Hey there, thanks for the report, but I need more information from you to reproduce the problem. Please provide the following: * unity version * EditorAudioUtils version * Information about...
Hey there! 1. In general I would not suggest to parse strings, but rather use a byte based format, that does not rely on strings. Those result in smaller message...
Is any progress happening here? I just wanted to use `ImplicitUseTargetFlags.WithInheritors` within a Unity project. Would be cool to see this supported :)
Hi @nk-o Thanks for the response and pointing me in the direction I have to look at. Hopefully I will find the time to solve the problem and create a...
Have you tried it lately? I just deployed successfully to heroku.
I think handling the two factor authentication in a more streamlined way would be interesting, since Apple seems to enforce two factor more and more. I was stuck the whole...
Hey there, The issue still persists, but I did a bit of digging and found a connection to issue #10 Everybody who has this problem, probably uses some other script/plugin...