Johannes Deml
Johannes Deml
Sadly they won't :(
Thanks for encouraging to take my pull request. I think it still should not be included unless somebody integrates platform dependent compilation (http://docs.unity3d.com/Manual/PlatformDependentCompilation.html) to support older unity versions as well....
Haven't received any further information, closing it for now. If you still encounter this problem, please post here, and we'll reopen it.
For TCP, UDP and SSL in Unity: Yes, I tested it back then with this repo: https://github.com/JohannesDeml/NetCoreServerUnityClient I wouldn't see a reason that this does not work for a non...
Closing this for now, since it does not seem to be linked to this project and is more of a general server configuration problem
Heya @jerome-poenisch , Very nice addition. I added your suggestion to version [1.2.0](https://github.com/JohannesDeml/EditorAudioUtils/releases/tag/1.2.0) - With success and fail sounds for compilation and builds.
Hi @leizhiren, Sadly I don't have any experience with Skynet and the original ENet package, but just with the C# wrapper from https://github.com/nxrighthere/ENet-CSharp This is also the package that is...
No, sorry, as I said, I don't have any experience with the library from Lee Salzman, and I also don't think it is an easy task to pull off given...
> Does Unity currently support webgl running on ios devices? From the docs: https://docs.unity3d.com/2023.1/Documentation/Manual/webgl-browsercompatibility.html > Unity WebGL doesn’t support mobile devices. It might work on high-end devices, but current devices...
From Unite 2023: https://youtu.be/IbLiD5NFRA4?si=7rQRRm2E6pskzuOM&t=1428 > Unity now supports mobile browsers starting from Unity 6 I guess this will mark the official support for WebGL export for mobile.