Joe Ludwig

Results 47 comments of Joe Ludwig

Ok, there's a version of this in SteamVR 1.10.1. You can try it with these two constants: static const int32_t k_nActionSetOverlayGlobalPriorityMin = 0x01000000; static const int32_t k_nActionSetOverlayGlobalPriorityMax = 0x01FFFFFF; You...

This doesn't currently change anything with the dashboard taking over input.

@jaredmonkey might be interested too.

Could you post some screenshots of the textures you're talking about?

I'm not sure this is the fix for your problem, but it seems likely. The system button is not bound by default for legacy applications. (Anything that's expecting button events...

It seems like the way you're using action sets that you shouldn't have anything activated for Any. (Assuming that translates to passing 0 as the restrictToDevice parameter in the underlying...

All of those symbols are defined as inlines in openvr.h. Is there something strange about your compile settings that cause inlines to not resolve?