Jcw87
Jcw87
Like many other things, it is a matter of finding the motivation to work on this again. I've implemented this feature in a different Construct 2 project before.
The only text I had in mind was a countdown of how many more times you need to attack him. I'm open to suggestions, though keep in mind I may...
@iKNIFEu You need to learn some proper internet etiquette. Replying to 8 different issues just to say "Nice idea!" is just a waste of everyone's time. Don't reply to these...
I've given the heart a 4x4 hitbox. Still don't know what the proper size is, but this is an improvement.
We CAN see Undertale's code, that's not the issue. The issue is the object metadata. The various extractors I've found don't dump this data. I know that at least one...
It is possible to avoid damage, but the timing required is very tight, just as it is in the original game. I think the bigger difference is how Construct 2...
@iKNIFEu The bones don't go higher in the original game. The warnings did go higher than the bones did though. I saw that as a bug, and did not replicate...
There is no intended way for a custom attack to disable the music. I just handle the music internally for the most part, since I never had a need for...
It's been a while... can't remember if it was an artifact left over from working out the implementation details of the intro attack, or I just added it to compliment...