c2-sans-fight
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Hit box
No, I haven't found the size out, but I know now that it does move inside the SOUL. The easiest way to prove this is when Flowey says DIE and you go to the corner down left: If you press down left Toriel saves you faster than if you just stay there.
New fact: if you examine this video frame by frame at the 1st attack you'll notice that the heart gets covered to more than 50% by a Gaster Blaster without getting any damage.
I've given the heart a 4x4 hitbox. Still don't know what the proper size is, but this is an improvement.
I guess that "known issues" list is out of date then.
I don't know if this helps exactly... But uhhhh... The green outline is the hitbox apparently.
I measured it by looking at where exactly it stopped against the overworld walls. I came out with this image to go by, if you need any proof...
I'm just trying to help... I feel like an idiot since I'm clearly not a professional or anything...
What did you actually do? Used Unitale or sth.?
Am 26. Juni 2017 23:10:14 MESZ, schrieb A Random Fish [email protected]:
I don't know if this helps exactly... But uhhhh... The green outline is the hitbox apparently.
I measured it by looking at where exactly it stopped against the overworld walls. I came out with this image to go by, if you need any proof...
I'm just trying to help... I feel like an idiot since I'm clearly not a professional.
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Well I actually just used regular Undertale for this, but when sans was sleeping, I bumped up against the edges of the overworld walls. Mainly the the top left and bottom right edges. I then took the footage I had of me doing this and overlapped the two images. I also made sure that I was completely against the wall.
I came up with this image and took a picture of the Undertale heart and looked at where it hit the walls and in Adobe Photoshop traced over it with a green outline to show where the hitbox is. Oddly enough that is the hitbox from what it seems.
The reason I'm pretty sure that, that is the hitbox is because if you look at the blue hearts hitbox its completely accurate with its hitbox. Which means that the whole heart is either a box or its a more accurate shape. This allows it to completely collide with stuff, including the overworld walls which technically means that if you touch them you wont clip through or anything like that.
:-/ Unfortunately that's not it
- What you actually found out were the collision bounds,
- Even this doesn't count for that part because normally the collision bounds are what you see.
The only part where you have enough time to find this out is the very first encounter when Sans says "should be burning in hell" giving you the ability to move inside the small box.
Idk why or even if Toby decided to make it the way it is but the design of what led you to think of the hitbox puts you at te end in a situation where you are only one pixel away from the item option in the moment you are able to hit fight.
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I tried to contact UndertalegameAtGmail…
Guess I'll have to take some footage first.
sorry im so late, but unless i photoshopped this incorrectly, this is the heart hitbox. it might be the wall collisions, and not the heart, but idk.
It's not. We know that much for sure already.
On 9 May 2020 13:43:56 GMT+02:00, iKNIFEu [email protected] wrote:
@bigoof33 did it really take you (exactly?) one year to reply?
Btw, I'm pretty sure the hitbox is the same size as the human soul soooo yea
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i think the hitbox is
Width: 9
Height: 8
@iKNIFEu How do you come to that conclusion? Especially the width?
flowery, and i recorded every single direction of it and slowed it down, is till won't upload it to yt just cuz my internet is bad.
And I'm not 100% sure, as well. But I really think it's either 8x8 or 9x8
So you compared things you saw visually? The problem here is that projectiles have smaller hitboxes as well.
Ah, I see. Well, I'm done for. Why? I forgot that projectiles have hitboxes. Why can't we just see undertale's code ;-;
We CAN see Undertale's code, that's not the issue. The issue is the object metadata. The various extractors I've found don't dump this data. I know that at least one tool exists, but it wasn't publicly released.
Rip, then. So you're saying that it's impossible to make this game accurate asf unless we see that tool? Alright.
I'm sure that the heart doesn't have a hitbox, the projectiles/bullets do.
The bullet's hitbox is usually ~2 times smaller than the bullet's size and is centered, e.g the bone's hitbox is 2 times smaller than the actual bone.
This is only from what i've tried and experimented and i think making the hitbox 5x5 would do the thing.
The Heart doesn't have a Hitbox according to Undertale Modding Tool, the attacks are probably the ones with the hitbox.