JarateKing
JarateKing
The scripts internally do support this, but currently it's not a user-facing option in the generator.bat/sh. The reason I didn't make it an option was that it was a bit...
If there's some promising leads / debug info for why the texture generation it can break for some people, that's priority number 1. Until then though I'm not actively working...
Prompt isn't set up for the .sh version, it's still very WIP. I will have to investigate, since it shouldn't be leaking memory like that (for reference, when I run...
I assume "are in the game" means referenced by (potentially unreachable, but potentially reachable) code? So at least a few of them might run ingame, but they just don't show...
Greetings! I don't usually deal with batch/bash by trade and most of the bash version was largely @Pyogenics' effort porting my batch script. There isn't much architectural decision-making beyond "get...
> Abit of a side note but it would possibly be a good idea to have multiple processes running in parallel, like with flat textures step. Would speed up generation...
I see no reason not to