Jannify
Jannify
I think it would be pretty neat to update the game time on installation/authentication (if not already set)). So GOG continues the accurate counting not from zero.
Duplicate #1823
This should be fixed long ago by #1624. Are you sure this is not caused by something else? Did you encounter that bug in a fresh save?
> ``` > [PropertyDescription("Possible values:", typeof(ServerSerializerMode))] > public ServerSerializerMode SerializerMode { get; set; } = ServerSerializerMode.JSON; > ``` > > Shouldn't we remove this in `Nitrox/NitroxServer/Serialization/Serverconfig.cs`? Normally yes but because...
Ok, the pr already seems pretty solid. Things I thought about we need to look into: - [x] Reviewing/Merging the parameter constructor pr (https://github.com/SubnauticaNitrox/BinaryPack/pull/1) - [x] Using parameter constructor where...
In `NitroxModel.DataStructures.GameLogic.VehicleModel` `public NitroxTechType TechType { get; }` needs to also have the `set` or json serialization fails.
Doing a quick in-game test it seems like something partially breaks the game/sync. Every time I joined a world both players joined in different (fully repaired) escapepods which weren't visible...
In-game test with 3 players (2 inside the rocket, 1 outside) went great. Here a few thinks we need to tackle in future prs: - Only the clicking player is...
Seems like the cyclops is experiencing the same problem: https://github.com/SubnauticaNitrox/Nitrox/issues/1377
With recent changes to LiveMixIn and EnergyMixIn this needs to be reverified.