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Seamoth will not charge in moonpool built by different player

Open neutrinos4all opened this issue 3 years ago • 5 comments

Version:

Nitrox 1.4.0.0

Bug

A Seamoth built by Player A will not charge when docked in moonpool built by Player B.

Expected

Seamoths should charge interchangeably with moonpools. In other words, I expect to be able to build one moonpool to support/charge multiple Seamoths.

Steps to reproduce

  1. Players A and B each build a Seamoth.
  2. Player A builds a moonpool.
  3. Players A and B dock their Seamoths in Player A's moonpool in series, waiting to observe charge rates for those vehicles.
  4. If bug is present, Player A's Seamoth should charge, while Player B's Seamoth should not.

Other details:

Could be related to #1340 ("Can't charge vehicles in moonpool"), but additional testing or detail is needed on that issue to determine similarity/difference. No related log details identified.

neutrinos4all avatar Jan 09 '21 16:01 neutrinos4all

Seems like the cyclops is experiencing the same problem: https://github.com/SubnauticaNitrox/Nitrox/issues/1377

Jannify avatar Jan 10 '21 19:01 Jannify

I wanted to confirm that the bug also happen on same-owner moonpools.

Iltotore avatar Jan 23 '21 11:01 Iltotore

With recent changes to LiveMixIn and EnergyMixIn this needs to be reverified.

Jannify avatar May 09 '21 16:05 Jannify

I have done testing with the moonpool and cannot verify this bug as being an issue. Further verification needs to be done for docking in the Cyclops

Coding-Hen avatar May 11 '21 16:05 Coding-Hen

Can confirm this issue for Seamoths and Moonpools built by any players (checked all combinations)

NZVengeance avatar Jul 04 '21 08:07 NZVengeance

Tested with a moonpool and two seamoths, they both charged on both players POV

tornac1234 avatar Oct 08 '23 18:10 tornac1234