Janmm14
Janmm14
Can you maybe provide a list of links where you download each plugin so we can check ourself?
Yeah no problem. For me, asking something online always implies the other side answers when he wants to and has time, no need to stress.
Saving of player world layers in memory should be dependent on how many blocks are edited for the player. Just a couple blocks edited should be saved in some sort...
> > > This system should be made with more generic prediction usage. So you can have `registerLisetener(T listener, Predicate shouldFirePredicate)` and there is no need to store the IntSet...
> > > > > This system should be made with more generic prediction usage. So you can have `registerLisetener(T listener, Predicate shouldFirePredicate)` and there is no need to store...
Is this ok for reviewing? https://github.com/Janmm14/GoMint/pull/2
> > > Yes, can you open a PR with that here? You'd first need the branch various-refactor in this repo.
Ok, so now this PR is clean (but not finished) as #729 is merged.
During test run (with ea20c8e) I got an exception: ``` [INFO] Running io.gomint.server.test.world.WorldTest 22:39:45.498 [GoMint Main Thread] INFO io.gomint.server.GoMintServer - Starting GoMint 1.0.0 (MC:BE 1.16.200 [422]) - dev/unsupported 22:39:45.498 [GoMint...
> > > I have thought a bit about the `mainThread()` checks and i guess we should make them full force destructive. With the current design i guess those are...