Jan-Eric Nitschke
Jan-Eric Nitschke
Here are two gifs produced by the functions. Ten rounds are probably on the high end and it is probably not wise to plot both teams at the same time...
The functions in [here](https://github.com/JanEricNitschke/CSGOML/blob/main/plotting_utils.py) might also be candidates to be directly added to awpy. These plus the functions from the pull request are shown off here: https://imgur.com/a/wdEvCDq
I know added the precomputed distances for named areas. Those for all the tiles are [here](https://cernbox.cern.ch/index.php/s/oUW69uhH9JLBMh2) but too big for github. I also added the functionality to calculate game state...
Thanks for the review. >I can see the use case for plotting plot_rounds_same_players but not necessarily plot_rounds_different_players (mostly because of the visual clutter). I'm wondering if, given the function's size...
Without the precomputed values they get slow pretty fast. position state distance has to calculate 120 mappings x 5 distances per mapping = at total of 600 A* distances for...
I added an alternative version of the multi-round plotting that doesnt produce a gif but instead the trajectories as lines in a single picture.   These are the gif...
(Pasting my comment from the discord here because this is probably where it belongs tbh) was pretty busy the last weeks so i didnt do anything regarding the PR or...
Did some more changes to the multi round plotting but they are currently only in my other repo because they dont play that nice when doing them directly on frames....
I will remove the plotting stuff and do some small updates on the tests and then this should be ready. I will most likely get all of this done this...
This should be the final version for now.