Jan

Results 273 comments of Jan

For Gnome the [Thumbnailer spec](https://wiki.gnome.org/DraftSpecs/ThumbnailerSpec) can be followed but requires png to be created, for which [lodepng](https://github.com/lvandeve/lodepng) seems to be a perfect minimalistic dependency with the ability to translate bitmaps...

Instead of just the game / rom title I suggest doing something like `Pokemon Yellow - Sameboy`.

an install target has been added as of 2b263937da9d89c105ac7b36b057ac635dbd1386

Apex Legends used to be playable on Linux for some time so I suspect it to be a case of Wine support being pulled

Not quite correct. Non Windows builds already create independent build files that are IDE and system independent. The problem on Windows is that MSVC is the only toolchain with full...

> > > I mean this branch: https://voidpoint.io/sirlemonhead/eduke32/-/tree/joystick the joystick branch for eduke32 has since been merged into master. NBlood, exhumed, etc. have no or very basic gamepad support

I've actually implemented partial controller support in my NBlood fork NXBlood Its not kept as up to date as it probably should have duo to me wanting to rework it...

just like the right mouse button I just set the Escape event ``` else if (JOYSTICK_GetButtons()&SWITCH_BUTTON_B) { event.at0 = kMenuEventEscape; JOYSTICK_ClearButton(SWITCH_BUTTON_B); } ``` [reference](https://github.com/nukeykt/NBlood/blob/master/source/blood/src/gamemenu.cpp#L1534)

> The linked repo is down. > Do you still have these changes available in a place that we could view? I'm attempting to get NBlood (all engines) running on...

cloning this respository and building using the [eduke32 wiki](https://wiki.eduke32.com/wiki/Building_EDuke32_on_Linux) should be enough though I can't tell how well it will run. I can probably run some tests on my Raspberry...