Linux Thumbnails
Thumbnails like the ones made by QuickLook on Linux would be neat.
For Gnome the Thumbnailer spec can be followed but requires png to be created, for which lodepng seems to be a perfect minimalistic dependency with the ability to translate bitmaps to pngs KDE does not follow the Thumbnailer spec it seems so creating a ThumbCreator plugin is the best idea and QImage has the capability to load bitmaps
I have implemented a simple proof-of-concept for the Gnome version by reusing get_image_from_rom from QuickLook and with a bitmap header that creates fully functional bitmaps https://github.com/Jan200101/SameBoy/commit/f4ca66203ab0b153fc91bc729806d96f3644d153
I then used this script
sameboy-thumbnailer-png
input=$1
bootrom=$2
output=$3
output_name=$(basename $output)
tmpdir=$(mktemp -d)
sameboy-thumbnailer $input $bootrom $tmpdir/$output_name.bmp
convert $tmpdir/$output_name.bmp $output
rm $tmpdir/$output_name.bmp
rmdir $tmpdir
to convert the bitmap to a png to be compatible with the thumbnailer behavior
sameboy.thumbnailer
[Thumbnailer Entry]
TryExec=sameboy-thumbnailer-png
Exec=sameboy-thumbnailer-png "%i" /usr/lib64/sameboy/cgb_boot.bin "%o"
MimeType=application/x-gameboy-color-rom;
(cgb_boot.bin has been hardcoded in this case and should probably be passable as a flag like with the tester and gathered by default if possible)
I have locally edited #define LENGTH 60 * 10 present in get_image_from_rom.c to be #define LENGTH 60 * 40 to gather a better image for pokemon but that behavior should be improved upon with something like a forced start button press to get to the title screen (game specific hacks might be needed)
here is the result in nautilus
