Jakub Nei

Results 10 comments of Jakub Nei

It seems the Unity 2017 changed it's .NET classes, they removed ICodeCompiler and all related classes.

Yes yes, I'm working on it.

Duh sorry about this, I don't plan on fixing this. If anyone wants, feel free to fix and create pull request. If I were to work on this, I would...

This can be circumvented if you compile MCS for static instead of dynamic compilation.

same here, the solution uses but does not include wxwidgets, it wants some old unable to download version of it

We are currently using this: ``` private _toPos = TARGET POSITION private _markerNamePart = PART OF MARKER NAME, e.g.: respawn_west also moves respawn_west_1 and respawn_west_2 private _foundMarkersCount = 0; {...

It was made with multiple planets in mind, but I've never tested it.

No I don't plan to work on this anymore, feel free to create pull request

Did you increase the planet radius ? If it's over 10k it will break. Also I tried to improve it a little: 68f356db2f785c20bbed3d3c98271fdce79fcd9f

Premade earth height map won't help, since the issue is probably in the float calculations of height map & normal map of chunks, such as dividing 10k by 0.0001. I...