UnityProceduralPlanets
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Surface generation errors
I think these images are self-explanatory:
Did you increase the planet radius ? If it's over 10k it will break. Also I tried to improve it a little: 68f356db2f785c20bbed3d3c98271fdce79fcd9f
Yes, I wanted the radius of the Earth. Could this issue be avoided if we give it a premade height map of the Earth? http://www.celestiamotherlode.net/catalog/earthbumpspec.php here there are 8K and 32K versions. I already tried but I can't see any continents even commenting out GeneratePlanetData()
Thanks for your work, I hope to use this to make someday the funniest solar system simulator :D
Premade earth height map won't help, since the issue is probably in the float calculations of height map & normal map of chunks, such as dividing 10k by 0.0001. I need to figure out a different, better way to calculate those.