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Unity Procedural Planets GPU-mostly generator

Results 5 UnityProceduralPlanets issues
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Hi, I just cloned the repo and tried to run the game, I am getting thousands of shader errors (see [Issue 6](https://github.com/aeroson/UnityProceduralPlanets/issues/6) which highlights that already) and also this additional...

Just loaded up the project in 2020.3.22f1. When attempting to launch the included scene, I'm getting compute shader errors almost everywhere they are used. Sporting an nVidia RTX 2060 6gb,...

I've recently been looking at this, and have solved and improved a number of areas, but I'm loathe to make too many local changes if there's going to be any...

Hi, It is a awesome project! I tried to add one more planet and set other z position, but the floating Origin Transform script set back 0,0,0 the new planet...

I think these images are self-explanatory: ![bug1](https://user-images.githubusercontent.com/4535360/35976756-64ed8fb4-0ce1-11e8-845e-4e59a4fc6772.PNG) ![bug2](https://user-images.githubusercontent.com/4535360/35976758-650ffc66-0ce1-11e8-81e3-675a48d7830a.PNG) ![bug3](https://user-images.githubusercontent.com/4535360/35976759-653301b6-0ce1-11e8-9350-69f6fa347809.PNG)