Joseph Neiger

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It's basically building a little logic and tuning the kick director already made in the vision code. Then pulling the metrics we want (described above) into a system state like...

If you want to do that, I'll describe it much more detailed with specific references to where I was thinking of adding stuff

I'mma edit this throughout the day as I have free time. ## Description As we move towards event based and matric based transitions on plays, a nonzero amount rely on...

Do you want me to pound it out, or would you like to use it as an intro issue? I can provide even more instructions as well

I will also say trying to do any path planning near opponent robots to move around them is sketchy iirc. You have to do a wide birth around them, then...

The cleaner way imo would be would be to plan to the ball, not counting the ball as an obstacle. Using that path, you can step backwards X meters and...

I'm going to build this on another staging branch I think since this will cause significant and breaking changes as I work through it. It'll be as close as possible...

FWIW, panic kick happens when the closest opponent robot is within a "close" range and we are aiming at that opponent robot. It uses current face angle instead of target...

What basically happened was that we added a new argument to the `eval_best_receive_point`. `min_pass_dist` was added. Specifically in [this commit](https://github.com/RoboJackets/robocup-software/commit/562c1e7349b66810a68e49a43e3e35caad9c8cb5#diff-c4100d06ec36b57dbf2cd3caa44aadc7). Since there's a lot of arguments and we lucked out...

If not, just add a min_pass_dist arg to every call so the calls match the definition