Jean-Louis Boudrand
Jean-Louis Boudrand
Hello, In fact, I'm no longer actively developing this project, although there are still a few things I'd like to improve and which I won't rule out doing in the...
Hello, I'm not sure to understand your issue. To export a 3D model to OBJ format, when it is loaded in the software, first you have to select ".obj (Wavefront...
Ok, so you have selected the .obj export and a .srt file is generated. Unfortunately I have never seen this problem. Can you give me more info please : -...
Hello, sorry for the late reply. Unfortunately I don't have much time at the moment to work on this project if you are still concerned by this problem, can you...
Hello, Sorry for the late reply. OBJ file format does not store rigging data. Currently, the only software exporter that fully supports rigging, skinning and animation data is the B3D...
Hello, sorry for the late reply. Indeed the code above is used to load the animations in the engine The problem is that the .x export (which is part of...
Thanks for the report, I will try to fix that. And about Redkit files, they use an other file format version with many differences so no plan to support them...
Hello, Have you correctly set the "Base directory" ? (you can check [this page](https://github.com/JLouis-B/RedTools/wiki/Export-The-Witcher-1-3D-models)) The lack of textures and in general related to that.
Hello, Yes it is, I'm looking at it.
Just to let you know if anyone is still wondering, I finally haven't played Cyberpunk yet (I'm waiting for the game to improve!) and the WolvenKit team seems to have...