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How to import the TW3 models + rig .obj file to blender so the skeleton is imported as well?

Open padezaw opened this issue 3 years ago • 1 comments

Hi, Thanks for the tutorial on Witcher 3D Model Converter. I was able to export it to a cat.obj file of the cat +textures+rigging.

When I import the cat.obj file into Blender, it is without rigging. how do I enable the rigging in blender or is the rigging not part of the .obj file and is lost in the export process. Can I export the rigging separately for use in Blender?

regards Pzaw

padezaw avatar Jul 24 '21 15:07 padezaw

Hello, Sorry for the late reply. OBJ file format does not store rigging data. Currently, the only software exporter that fully supports rigging, skinning and animation data is the B3D exporter. I had found a B3D importer for Blender that I had improved to add support for rigging and animations, but I still need to do some corrections on it to make it work properly and share it. I still have in mind to propose to make the FBX export handle this correctly too and I did some tests and fixes for this at the beginning of the year, so it should be possible for the next version (which will be ready I don't know when exactly, some other things I want to improve too)

JLouis-B avatar Aug 22 '21 15:08 JLouis-B