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Unpack and convert 3D models from CD Projekt games

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I tried and I tried but there is no way that the app found the textures. I followed the tutorial but as I load any mesh the app says that...

Request: Could you please add an animation to the X file output? // Start of Animation AnimationSet idl { Animation { {Bone000} AnimationKey { 2; 2; 0; 3; 0.000000, 0.000000,...

Game: The Witcher 3 Whenever a head model (any, including Geralt) is loaded and then man_base.w2rig is loaded after, the tool hangs for a second and crashes. **Head Model Name/Location:**...

The program crashes when loading a handful of W2ent's from The Witcher 2: Assassins of Kings. Such models include: items\geralt\geralt_armor\00_naked_body.w2ent items\geralt\geralt_armor\00_tortured_body.w2ent

bug

![image](https://user-images.githubusercontent.com/53277002/144963220-36b980b2-d28c-40d8-aa09-19db120e4d7e.png) ![image](https://user-images.githubusercontent.com/53277002/144963291-b9595cf4-4563-42e4-af26-e551cfc52b8d.png)

Hey, there is there a way to convert the .srt models to obj . When extracting the objects texture does show but the object itself comes as a .srt model....

Would like to know if the converter is going to get RE4/Cyberpunk 2077 support at some point

Hi, Thanks for the tutorial on Witcher 3D Model Converter. I was able to export it to a cat.obj file of the cat +textures+rigging. When I import the cat.obj file...

i know this issue isnt related to your program but after trying everything for 5 hours i get an "Out of Memory" error when trying to uncook the textures. different...

Question. I'm not sure if you're still working on this. One thing that really holds Redkit back is the lack of custom lipsync. It apparently used hkx for lipsync. There...