Lukas Tenbrink

Results 234 comments of Lukas Tenbrink

Update: Since 1.4.4, this will occur only with structures size 16x16 and up. There was a shift problem with some structures left. I will soon move decoration generation (i.e. trees)...

I don't know what the issue is with ArmorStand, but the timeout can happen in some of the larger maze structures since the algorithm isn't perfect yet. I'll investigate the...

The generation timeout means the maze was not properly generated (and instead filled with sandstone). Your error means you have to allocate more memory to Minecraft if possible. Although I...

Hrm probably. Take a look at #353, they are having the same problem. Workaround for now is to simply delete the structureData file.

Thank you all for figuring this out. Full disclosure, I'm not planning on an update to ReC in the near future, but I will reopen until it is fixed.

I don't think that's possible. You can always do a manual adjustment, but the transformer uses village metadata - which doesn't exist anymore at the time where you /#gen the...

I'm not really actively developing ReC much these days, so don't expect a solution anytime soon. ReC isn't doing anything weird. I don't know what messes with their structure generation,...

Looks like an incompatibility with pixelmon, or one of these mods was not made for the minecraft version you're using.

That's a pretty cool idea. In general, the transformer only replicates what vanilla is doing, so moving beyond that would require a complete rewrite of its functionality. But I'll consider...

1) exists, see /#fill command, which has a parameter for replacing blocks that fit a specific criterium. 2) /#natural is what you're looking for. It doesn't replace blocks, but adds...