Erik Roystan

Results 14 comments of Erik Roystan

Hey Bon, it's a busy few days for me but I'll make sure I get to this before the end of the week!

What layer is the object on? Could you post a screenshot of the inspector with the object in question selected? The player in the project is currently configured to collide...

Hi, I can't see anything extremely abnormal there. Have you scaled up the mesh used for the mesh collider at all? I recall someone else having issues with their mesh...

Hey hudecv, At line 341, you'll see: ``` if (col.isTrigger) continue; ``` Deleting this will allow it to be pushed back against triggers. In the next update I'll add an...

Yes, the controller can be used to rotate and change it's axis. I'm not entirely sure what the missing prefab was, but looking at the scene everything that's supposed to...

Hmm. I've recreated your settings in my project without issue, which means it has to be some project setting, or some irregularity with your mesh. Would you be able to...

Hey Den, this is caused by some issues with the **view direction**. The line below helps to influence the strength of the depth buffer, by increasing the amount of depth...

Are you making sure to run the scene in Play mode? This ensures that the normals buffer is rendered out and is accessible.

Hey, looked into this. Not entirely sure what the cause is, but given the increasing complexity of the grounding method it might be time for me to move on to...

Your english is actually quite good, so no worries there. I'll look into your changes, but the grounding method at this point is overly bloated and complex. I'll probably switch...