Ipotrick
Ipotrick
When using mesh and task shaders there is an optional payload between the stages. There can only be up to one of these payload variables per pipeline. Glslang errors when...
I encounter an internal compiler error when trying to annotate the pointee of a pointer as const. I believe const pointers should be supported, just for the static type checking....
Device creation has problems: * there is no way to read physical device properties and choose without the callback to create a device * there are no/ poor errors for...
The creation of graphics and compute pipelines has too many nested structs and options. For example separate source files for each shader is unnessecary and should be removed. The structs...
daxa 3.0
As daxa 2.0 is nearly done, we can start to plan and build daxa 2.X. ## Main Features: ~~* [ ] rust bindings~~ ~~* [ ] gpu based validation of...
# We need... ## Rust side types: * [ ] FixedlList * [ ] SmallString * [ ] Optional * [ ] Variant These types are our c api compatibility...
out of bounds copies and clears are not detected by validation layers we must do these checks ourselves. Possibly make it optional in device creation.
- [ ] remove c api - [ ] convert back all abi types to std:: types