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Pipeline Creation too complex

Open Ipotrick opened this issue 10 months ago • 1 comments

The creation of graphics and compute pipelines has too many nested structs and options. For example separate source files for each shader is unnessecary and should be removed. The structs to init pipelines should be reduced by a lot.

Ipotrick avatar Mar 31 '24 02:03 Ipotrick

You think that vertex and fragment shaders should be locked into the same file by daxa? (obviously you could put the code in a header, but obv that's extra effort)

GabeRundlett avatar Mar 31 '24 02:03 GabeRundlett