Ioney
Ioney
@pepedressingroom is this ready to merge?
cant we just add a `any = true` feature to the existing Item Requirement? `ns.requirement.Item({123, 456, 789}, any = true) ` something like that?
Do you still have freezes? My game runs smoothly unless i hover over an Emerald Bounty. this is because the game client redraws it about every second
@Dathwada can you try to add ```lua function Recipe:IsObtainable() return ns.PlayerHasProfession(self.profession) end ``` to line 450 in core/rewards.lua maybe this helps?
i dont know why a new node class is needed. is it only needed for the 2 rares that dont have a daily quest? is there another way to track...
i'm working on this, in fact i started already some time ago. i have to check over the code again and will then merge #425
just paste the link to the commit like so : `https://github.com/zarillion/handynotes-plugins/pull/389/commits/f1b76a3e1fb83d350e1c5a846f16b0f5e79488fb` https://github.com/zarillion/handynotes-plugins/pull/389/commits/f1b76a3e1fb83d350e1c5a846f16b0f5e79488fb
@pepedressingroom Is there anything else you want to add to this PR? > * [Add World Boss Aurostor rewards](https://github.com/zarillion/handynotes-plugins/pull/389/commits/6b265173801b0451a476fb8aa9ff32c3d6289c97) (Is it possible to add extra tooltips such as rewards or...
@pepedressingroom you did a lot of commits since your last comment, are you still working on something or can i merge this PR?
What did you do when it happened and did it happen again since then?