IntegratedQuantum
IntegratedQuantum
I think before we can add any new ores or materials from that big list, there should be at least a use case and a vague idea where to put...
Yeah, definitely, those are things that we'll have to discover over time, like we discovered Snale (How about Snalium?)
no more metals from now on, we can reconsider more metals once the root and sky islands are accessible.
I think we could also add a dedicated totem top block, which acts as a sort of power source, without which the remaining totem doesn't work. This would give players...
Yeah I'd say it should be a radius
> should be per chunk, not radius based It can be both if the radius is large enough, and it probably should be somewhat large to make it less tedious...
I think it should require a special (magical?) wood and a special (rare) item for each totem component. Totems shouldn't be something you can just mass produce.
> Also, the further away you are from your totem, the longer the respawn timer should be. This could be problematic, since it doubles the punishment of exploring and dying...
Yes, mob protection is also useful, however I wouldn't want to allow spawning an invasion event in a protected area, because it would allow making AFK invasion farms.
Did you extract the source code before running the build script?