Dominus Iniquitatis
Dominus Iniquitatis
> Why? Well, because Minetest is an engine, and such trivial things should be flexible enough?
> On the other other hand, renaming key constants would make porting to SDL3 painful for lots of software (even more so if the same code should be compatible with...
I also tried to do some reverse engineering of Fallout 2 last year (wanted to make a source port, ha-ha), however kinda ditched the idea after about a month of...
Ah, sure, you're right about the cards. However, the separate XYZ sliders are already hidden on my part (IIRC, they are hidden by default). (Just to clarify, I'm not using...
> It's not really about setting the color (you can already set the sky/fog color) but about optionally disabling the \"darkness-check\". Given that MT poses itself as an engine, giving...
Looks good, but "maximum experience" sounds a bit odd to me. (I'm not a native speaker though.)
> Letting people gain xp past max level would be nice - that way if you invested a lot of time into your character you can "show off" by having...
> To max int value or change xp to 64bit I'm not sure if there's enough space in the UI for such measures.  **Off-topic:** Can we hide this element...
> no, how would you hide such a thing? lol 
 I was just being tired of not having a proper offline JSON editor. :) **EDIT:**  Oh, and customizable colors! :D