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Gallery: Post your screenshots / code here (PART 9)

Open ocornut opened this issue 6 years ago • 59 comments
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This is Part 9, I am splitting issues to reduce loading times and avoid github collapsing messages.

Browse all threads and find latest one to post to using the gallery label.

Also see: Software using dear imgui (you can help complete the list!)

You can post your screenshots here!

ocornut avatar May 02 '19 12:05 ocornut

The "Atlas" 64k intro by monad & Macau Exports used dear imgui for its tooling, and they just aired a lengthy video going through some of their process to make the demo happen. If you are interested:

Atlas 64k Graphics Breakdown - Demoscene Stream (2019/05/01) https://www.youtube.com/watch?v=Y3d8jR_IwYw

Intro infos/downloads on Pouet.net http://www.pouet.net/prod.php?which=80996

Atlas64k

ocornut avatar May 05 '19 16:05 ocornut

Here's a screenshot of the aforementioned tool with a bit more of the Imgui parts visible (and without my ugly face in the way :) )

Thanks for the wonderful library @ocornut! It was invaluable :)

image

cpdt avatar May 05 '19 17:05 cpdt

I have been working on this for a little while, and I'm now happy enough with the current results to start sharing my work.

I've been working on pcsx-redux, yet another pcsx fork. I'm mainly aiming at doing a debugging tool, of course using ImGui, and here's my current results so far:

image

All this code is currently available in my debugger branch.

nicolasnoble avatar May 06 '19 02:05 nicolasnoble

We are working on OpenSage, which is an opensource reimplementation of the original SAGE Engine (EA C&C series, BFME series) in C#. For this we use all the original datasets. We use ImGui for our developer mode, which gives us insight about what's going on inside the engine: imgui The asset browser can display literarlly anything from 3D models, textures and sounds :) Thanks for the wonderful library @ocornut and the excellent .NET wrapper @mellinoe

feliwir avatar May 06 '19 20:05 feliwir

I've been doing a game in my spare time and ImGui has been very helpful.

acImage_2019-05-07_15-01-32

acImage_2019-05-07_15-05-08

The game uses SVG for the maps and most of the graphics. I have written a tool to help me debug de svg system.

acImage_2019-05-07_15-27-36

Aarkham avatar May 07 '19 13:05 Aarkham

A dialog/node editor (video):

image

Locale and WIP level editor (video):

Screenshot from 2019-05-15 10-49-56 Screenshot from 2019-05-15 10-50-16

Really enjoying ImGui, it's really fast to work with, both of those tools took just a few hours to make :)

egordorichev avatar May 15 '19 07:05 egordorichev

graphite_imgui_docking

Graphite 3 - 1.6.12: using Imgui 1.7 with docking branch (video recorded with 5 fps to keep file size small, interaction is much smoother than that !)

Download: https://gforge.inria.fr/frs/?group_id=1465

BrunoLevy avatar May 16 '19 07:05 BrunoLevy

Just spotted ImGUI in a showcase of a new Path Of Exile expansion. It's a ARPG Game developed by Grinding Gear Games.

PoE

https://www.youtube.com/watch?v=7F2ofmsTgqQ

BigJk avatar May 22 '19 19:05 BigJk

From "NVIDIAOmniverse viewer"

We're having fun combining #PixarUSD with real-time physics and real-time ray tracing in our #NVIDIAOmniverse viewer. Here we have some soft body objects, balloons, and we are simulating what happens when you change pressure and gravity.

NVIDIAOmniverse viewer

Video https://twitter.com/NVBackchannel/status/1131712329446506497

Mp4 NVIDIAOmniverse viewer.zip

ocornut avatar May 24 '19 10:05 ocornut

Now that the software rasteriser is running nice and fast on the ESP32 (down to 4ms raster time!) I decided to actually use it for something!

Here it is with a "VR" IMU (compass+gyro+accelerometer):

https://i.imgur.com/4N7zfhs.gifv

https://www.youtube.com/watch?v=ZWPzD22GPSs

LAK132 avatar May 26 '19 10:05 LAK132

F.E.I.S. is an unofficial custom chart editor for jubeat, a rhythm game by Konami. It would probably never have existed if it wasn't for dear imgui.

68747470733a2f2f692e696d6775722e636f6d2f5a3461726171492e706e67

in action : https://twitter.com/Stepland/status/1119735054467502080 https://twitter.com/Stepland/status/1094253515072000000 https://twitter.com/Stepland/status/1085716346615287810

on github : https://github.com/Stepland/F.E.I.S.

Stepland avatar May 27 '19 15:05 Stepland

@Stepland Is there a way to play custom Jubeat charts? I didn't know the game existed outside of game centres.

Omegastick avatar May 28 '19 05:05 Omegastick

3 OS windows with ImGui 171 and GLUT c++14 + STL. For each window one ImGui context, one GLUT context and one trackball context for roll, move, zoom and pan. kerr

labienus9 avatar May 29 '19 10:05 labienus9

Just for fun I port box2d-lite samples to Emscripten platform and now your can try it from your browser :-)

box2d-lite-samples

podsvirov avatar Jun 15 '19 18:06 podsvirov

I have been recently working on automating the process of schematic part generation for kicad. I have created KiSymGen as a means of creating uniform symbols for kicad schematics.

Capture

Kindly find my fork of imgui https://github.com/pixellon/imgui

pixellon avatar Jun 17 '19 21:06 pixellon

Physically-correct renderer for the web: From https://twitter.com/hb3p8/status/1140573137815384065

"We have released http://lighttracer.org ! It is GPU physically-correct renderer for web. Import your OBJ model, configure the scene, and save the rendering result. Model from https://grabcad.com/library/10-cylinder-double-row-sleeve-valve-radial-engine-1 … RTs appreciated!"

D9QhNnQWwAY5wq5 jpg orig D9Uy5xnWkAAOVsY jpg orig

ocornut avatar Jun 18 '19 09:06 ocornut

ifstile_wasm

IFStile is a cross-platform (Windows, Mac, Linux, WebAssembly) freeware program that can:

  • build any affine directed graph iterated function system (IFS) in the Euclidean space of arbitrary dimension (as 2D or 3D section)
  • fully automatically find interesting fractal shapes, rep-tiles, multi-tiles, irreptiles, carpets, dragons, etc
  • extract boundary of self-affine tiles as directed graph IFS
  • compute dimension of the boundary of self-affine tiles (numerically and analytically)
  • export and import Fractint IFS format, export Apophysis .flame format
  • effectively zoom IFS fractals
  • render high resolution images (with batch rendering)
  • render keyframe animation
  • create and save 3D mesh

mekhontsev avatar Jun 18 '19 11:06 mekhontsev

JSON_1

I was just being tired of not having a proper offline JSON editor. :)

EDIT: JSON_2

Oh, and customizable colors! :D

Iniquitatis avatar Jun 24 '19 02:06 Iniquitatis

Karnaugh Studio is a free graphical editor for truth function design and minimization using the Karnaugh mapping method.

screenshot-1

sevcikdaniel avatar Jun 24 '19 12:06 sevcikdaniel

ImGui running in the web browser with Web Assembly. It looks like ImGui has its own GLFW helper now so probably don't need the impl files that I made for this.

jnmaloney avatar Jul 01 '19 03:07 jnmaloney

Courtesy of https://twitter.com/mmalex/status/1130486392352645122 Video showcasing fancy audio synth prototype for Dreams Blurry screenshot: dreams synth

ocornut avatar Jul 01 '19 10:07 ocornut

Here is one of my projects for the old game KnightOnline using ImGui and Qt DirectX Widget: YouTube Link

KnightOnline_Studio

giladreich avatar Jul 01 '19 12:07 giladreich

SHADERed uses Dear ImGUI's docking branch:

IMG2

dfranx avatar Jul 01 '19 13:07 dfranx

@dfranx Very nice! Are you using the same style as "CorporateGrey" posted in #707 ? I should probably add this style among default ones. Still need to sort out how to deal with style with sRGB vs Linear blending.

ocornut avatar Jul 01 '19 13:07 ocornut

@ocornut Thank you! Yes, I am using that exact theme. It looks so cool and professional. I think it would be a great addition to the already built-in themes.

dfranx avatar Jul 01 '19 14:07 dfranx

IFStile compiled to multithreaded WebAssembly and running in Chrome for Android! Toolbar can be scrolled independently :) https://ifstile.com/wasm ifstile_android

mekhontsev avatar Jul 02 '19 16:07 mekhontsev

I wanted to explore Nim, so I created a quick chip-8 emulator and used imgui for the UI.

@pplux told me to post here, so here it is:

mu

kraptor avatar Jul 03 '19 07:07 kraptor

Azure Kinect Viewer https://docs.microsoft.com/en-us/azure/kinect-dk/azure-kinect-viewer https://github.com/microsoft/Azure-Kinect-Sensor-SDK/tree/develop/tools/k4aviewer

Of all places, you'd expect Microsoft to mandate using their own tech!

depth-point-cloud viewer-mu-settings microphone-data depth-camera check-firmware-update

ocornut avatar Jul 03 '19 14:07 ocornut

@ocornut, that is really awesome!!! :) Congrats!

giladreich avatar Jul 03 '19 15:07 giladreich

https://www.youtube.com/watch?v=rBuzfMTuWQc

Full Samsung Experience UI made with ImGUI Screenshot_2

DrJedikiah avatar Jul 04 '19 00:07 DrJedikiah