Infernio
Infernio
That does sound like a good idea :+1: Edit: thinking on this some more, doing that might confuse search engines (i.e. Google). I don't really want them showing the most...
The LOOT team (full disclosure: I'm a part of said team) are also thinking about doing this (though in their case, it'd be moving from SkyrimSE to Modding Tools rather...
I implemented extraction of FO4's texture BA2s on `inf-233-texture-ba2s`. Needs `inf-338-lz4` merged first, because I didn't want to have to deal with two divergent branches that heavily alter `bsa_files.py` 😛
Totally forgot that I wanted to merge `inf-338-lz4` and `inf-233-texture-ba2s` together, so don't mind me merging that one real quick :eyes:
@Utumno Woooo, I got my first unicode issue! And it's inis, again: ``` Traceback (most recent call last): File "bash\bash.pyo", line 206, in main File "bash\bash.pyo", line 271, in _main...
That's much better, thanks! Pushed it to nightly. I have no idea if the game handles it correctly, but the user didn't seem to have problems, so probably? UTF-16 is...
BAIN seems to be completely unable to install files with non-Western characters in the name. Either that or something is messed up on my end, because I have no idea...
I did some testing re: the point above, and it seems to fail when it gets to `SHFileOperation`. I tried encoding the source/target that's passed to it, but all encodings...
Well, the larger unicode overhaul did happen: 52515a8ec586844d043ed636d3f260a28b969d1f Wrye Bash can handle unicode fine, for the most part. It just seems that SHFileOperation really doesn't play well with *non-Western* characters...
I don't know what was up with MBCS, in pycharm the encoded string *did* contain a bunch of question marks, as expected, but Windows itself seemed to somehow still figure...