InfamousKnight
InfamousKnight
Testing on my part, and Record movie crashes when using Gbhawk: [url](https://photos.app.goo.gl/WsuWyEk1RBrU5662A) edit: backwards --yoshi I do like where this is going though!
*bump* for a more simple approach, you can try box64. It essentially emulates x86_64 architecture on arm. I don't think anyone tested bizhawk yet with it.
What is so unstable about upstream I'm curios? Wouldn't it have less desyncs than that aforementioned tas fork? Because while I was following the development of pcsx2, they updated save...
Yeah, well that's game specific. I've heard games like ratchet and clank are pretty stable(desyncs happen between transition to another planet) so it's good for individual levels. I've also heard...
One more thing to add, those reports listed above are rather old. The kingdom hearts tas I was talking about where certain actions were avoided was made in 2020. Back...
Or at least map gamepad to keyboard keys. Like map R1 to F key. Once that gets resolved, I'll be satisfied
I tested this in box64. What hasher function is being used here?
I'm referring to this. https://github.com/ptitSeb/box64/issues/506 It's on the bottom of the page.
Does anyone know how we can use mkbundle to run bizhawk? With this, we can run bizhawk without mono installed.
Is there any way I can just build the SDL frontend? Because we have a program called libtas that can tas many systems now and we wanted to see if...