IllustrisJack

Results 21 issues of IllustrisJack

Useful for determination if a player has crashed or leaved gracefully.

enhancement
VeniceEXT

Seems like volume falloff is quite harsh and non linear. (100% -> ~90% in ~95% of maxDistance, then in last ~5% of maxDistance --> ~90% --> 0% falloff) Would be...

enhancement
VeniceEXT
voip

Would be nice if [DeclareKeybind](https://docs.veniceunleashed.net/vext/ref/client/library/settingsmanager/#declarekeybind) would also properly support: - InputDeviceMouseButtons https://docs.veniceunleashed.net/vext/ref/fb/inputdevicemousebuttons/ - InputDevicePadButtons https://docs.veniceunleashed.net/vext/ref/fb/inputdevicepadbuttons/

enhancement
VeniceEXT

**Describe the bug** Shadows thrown by dynamic lights are extremely innacurate/jittery/shaky even on highest settings. **How to reproduce** - Testable with a dynamic light source; e.g. spot (disk) with simple...

kind/bug
sig/graphics-audio

Would love a "get all settings function" where all stored settings will be returned in a table. Something like: ```lua local settingsTable = SettingsManager:GetAll() settingsTable = { name = value,...

enhancement
VeniceEXT

### ECS Structure ### Milestone: Functional Rendering - [ ] Material/Texture/AutoShaderVar working, and fully tested - [ ] Rendering System Running on 'Render' event - [ ] Camera - [...

tasklist
script

This tasklist is in parallel with https://github.com/Limit-Theory-Redux/ltheory/issues/257 and will need some additional HmGui features to be added to make some of the components listed. - [x] Text - [x] Rect...

script
gui

Somehow even though the window_level is set to default the fullscreen window is always on top. This is a bit annoying.

bug