IllustrisJack
IllustrisJack
```[tasklist] ### Tasks - [ ] Station construction - [ ] Tax - [ ] Station delivery job (deliver blueprint to new station position) - [ ] Station construction job...
# ! Partially blocked due to stations lagging out the game when created - Let AI build stations depending on own production - Fabricator stations - Tax
```[tasklist] ### Tasks - [ ] https://github.com/Limit-Theory-Redux/ltheory/issues/128 - [ ] https://github.com/Limit-Theory-Redux/ltheory/issues/115 - [ ] https://github.com/Limit-Theory-Redux/ltheory/issues/150 - [ ] Play repetitive sounds once with replay and pause to reduce command buffer...
[Discord Discussion](https://discord.com/channels/695088786702336000/1101711198203940945) A list of issues related to game performance. ```[tasklist] ### Game Performance Tasks - [ ] #216 - [ ] https://github.com/Limit-Theory-Redux/ltheory/issues/218 - [ ] https://github.com/Limit-Theory-Redux/ltheory/issues/102 - [ ]...
The current procedural generation is highly inefficient and needs an overhaul. ```[tasklist] ### ProcGen Objects - [ ] Asteroids - [ ] Planets - [ ] Stations - [ ]...
```[tasklist] ### Tasks - [x] Allow Faction Entities - [x] Allow Player Faction - [x] Assets should also be part of the faction of the owner - [x] UI color...
- instead use the binaries of the last build & repackage the repo with the new code
See https://docs.rs/kira/latest/kira/track/index.html#effects This would be helpful in adding effects e.g. high-pass, low-pass filters to sound effects if needed, e.g. thruster sound curve, reverb, and other stuff. Low prio.
I feel like that it should be two different gh action workflows, one for engine and one for script changes. If there are only script changes pushed we could technically...
QWERTY, QWERTZ etc