Rika

Results 6 issues of Rika

See title, works fine on v52. the jiggle bone data is definitely there it just doesn't get written to qc. To reproduce just decompile a Titanfall 2 model with jiggle...

This causes issues if you want to postload a modrpak after another modded rpak such as: `{ "Postload": { "betapulse_preload.rpak": "common.rpak", "betapulse.rpak": "betapulse_preload.rpak" } }` To do this currently you...

Fixes the header, bone, and ikchain structs for V53 MDLs. This fixes the following issues: -jointcontents not exporting right -bone flags being broken -jiggle bones actually exporting (see above) -lods...

-added support for respawns new style of movements called "framemovements", these use rle style animation tracks for values. -added v52 rle animation flags for scale (these are mostly for future...

for cube maps, n other things that use arraySize needs further testing also converts txtr to use a similar generic asset system to dtbl and matl.

various tweaks and adjustments for the titanfall games. some improvements could be applied to other versions if desired.