HyperSkys
HyperSkys
What were you trying to do I believe you were attempting to make a **`SPONGE`** plugin correct?
Seems this may be the code causes the issue ` val parameters = method.uastParameters if (parameters.size < 2 || !method.isValidSpongeListener()) { return null } ` So either the parameter size...
> thanks u r welcum
The fire damage stuff was on another thread but I had to mention that because it only sent 3 spam death messages every time they died just because of fire.
I tried it, it fixed the fire damage being very fast but the death message still sends about 2-5 times
depends on the tps...
> It would cause some compatibility issues with the server and existing plugins, so it's probably not worth it No it wouldn't you can do it in citizens and nobody...
> It would cause some compatibility issues with the server and existing plugins, so it's probably not worth it as well it would actually be a nice feature to add,...
> Doesn't citizens use packets instead of players? Or if they actually somehow spawn the PlayerEntity maybe they remove spaces in the name and modify the name using packets (if...
> > Obeject > > nice. lol