HunterCZ122

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Good alternative is to use [libstrangle](https://gitlab.com/torkel104/libstrangle) which has env vars to adjust picmip and texture filtering. Beware this will not fix the shimmering in old games without mipmaps.

Can't reproduce on Proton Experimental with M.2 NVMe SSD, it loads instantly with compiled shaders. This is definitely I/O problem.

Do you have esync or fsync enabled? BeamNG.drive is really CPU heavy game, and without esync, it runs poorly.

@rado84-github If you have NVIDIA GPU, you can try installing Vulkan dev drivers ([nvidia-all](https://github.com/Frogging-Family/nvidia-all) for example) and switch Proton Experimental beta branch to bleeding-edge. Recent DXVK from master has some...

@LAGonauta Sorry for my inactivity (busy in school). For some reason I have another problem right now. Metahook seems to not working for me. I launched metahook.exe with your parameters...

Alternatively you can use cnc-ddraw, which works for me much better than WineD3D provided by Proton. 1. Get cnc-cddraw from here: https://github.com/FunkyFr3sh/cnc-ddraw/releases 2. Extract `ddraw.dll` and `ddraw.ini` to `/Apps/` directory...

`d3d9.deferSurfaceCreation = 1` as a workaround fixes the issue, at least on borderless windowed mode (which is enabled by default). Standard fullscreen crashes for some reason. ![Screenshot_20230521_141024](https://github.com/doitsujin/dxvk/assets/23011428/fd9f551c-6b72-4fca-ba14-a9ee4d7a889f) Log: [gta_sa_log.txt](https://github.com/doitsujin/dxvk/files/11524452/gta_sa_log.txt) Log...

Same issue. Also happens with OpenGL. ![20210704153317_1](https://user-images.githubusercontent.com/23011428/124392085-13f6bb80-dcf4-11eb-8160-00c9fbad17e8.jpg)

I know this is an old issue, but isn't bumblebee and primus already superseded by PRIME? If you have issues with PRIME, then there's something wrong with your setup.

Seems to work fine on NVK. ![2024-01-17_20 47 20](https://github.com/xCollateral/VulkanMod/assets/23011428/dd5c8be0-03bf-4fb3-9c29-48788de07d82) You may need to force Vulkan version to 1.3: `MESA_VK_VERSION_OVERRIDE=1.3` EDIT: Also currently you need to compile NVK yourself to make...