Hugo
Hugo
This bug seems to be specifically and uniquely related to the `love.filesystem.getInfo` call. Unlike other LÖVE calls, this one returns a table with named fields inside of it. As soon...
A lot of Bee items implement some form of randomization. While that's useful, it makes the design of a map often unpredictable: every time it is compiled, the map's changed....
This was CamBen's idea: 
It'd be great if we could have a new entity, `comp_conveyor`, which works similar to how `comp_vactube` does: you have a start and an end (and maybe some curves too,...
This might be a bit advanced and wouldn't work as intuitively as the other features (at least not the way I see it), but it'd be very interesting and useful...
### What would this enhancement be for? Hammer ### Describe your enhancement suggestion in more detail When using the [`func_instance_parms`](https://developer.valvesoftware.com/wiki/Func_instance_parms) entity, you can pick an input type based on FGD...
A lot of entities, especially those that can be powered or triggered, have a keyvalue called "Indicator Name", which is a shorthand for dealing with Portal 2 indicator lights and...
### Which component should be improved? Rendering ### Describe your feature suggestion in more detail This proposal is for a brand new entity, which works primarily as a rendering aid....
### What would this enhancement be for? Entity ### Describe your enhancement suggestion in more detail Currently, `point_worldtext` only accepts textures with `$alphatest`. It is possible to smooth out the...
### Describe the bug When playing P2:CE (or Portal 2) in tools mode, hiding the portal gun does not hide its particles. ### To Reproduce Run the game in `-tools`...