Matthew Hopson

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Yeah that is pretty much it 😛 It all happens in main.cpp

No need, the config file is extremely simple

I can probably update the obd parser so that it reads like auto clientData = data["CLIENT_DATA"].data; auto serverData = data["SERVER_DATA"].data;

True but eventually the config will be able to be configured via menus in the game anyways, so adding a 3600 line dependency seems a bit much :stuck_out_tongue: I can...

Hey @Unarelith Apologies I did not reply sooner, I been looking into many ways I can do this and I realise now that you are absolutely right! Organizing game code...

nah, just trying to get old versions working

Ohhhh hahaha, what language what you used it with then?

noise generation stuff was custom. i don't even know what happened here, its like a removed a bunch of files and re added some, its a complete mess lol

did you do `sudo apt install libsfml-dev` before building?