Matthew Hopson
Matthew Hopson
Hello, I see what what you mean, there are very obvious boxy parts on the "Trilerp" terrain that would ruin the aesthetics. I will defintily be taking a look at...
Hi Finn, if you are on Windows, then these guides might be helpful for getting SFML and CMake to work. https://github.com/SFML/SFML/wiki/Tutorial%3A-Build-your-SFML-project-with-CMake https://en.sfml-dev.org/forums/index.php?topic=8306.0 Please let me know how it goes :)
Hi all, If possible, as it would help other people if you want you can create a PR with your fixes and update the readme, that would awesome. Thanks!
That's very strange, hopefully we can find a way to fix this for you all. Happy holidays to all as well! :smile:
This would be caused by the fragment shaders having a hard if ``` if (colour.a == 0) { discard; } ``` A fix could be to instead have something like...
In terms of a technical post, I think this is really well and neatly laid out, so that's all good :) For the ideas posted, it's really good. Love the...
Hi, What operating system is this from?
Ah thanks for quick reply. Is this using the visual studio guide in the wiki?
That's really strange. I'm not entirely sure why this would happen. Is it OK if you can send a picture of the file explorer at the project?
Hi, sorry for the late reply, but I was very unsure what was happening. Someone @Rionlion100 had the same issue, and he had to retrace the steps from the compilation...