Holli
Holli
> Since I've let this lack of Acid Anthills go one much longer than I originally intended I will explain a bit more about how I envisioned re-adding them. >...
> Honestly, I don't miss acid anthills at all. In my experience they're just a giant "no-go" zone on the map, similar to how fungus can be. Biosilicified chitin is...
> "What's a reason to cut out a option out of debug options?" Do we want player unable to customise their gameplay in any other way than just making a...
> Make the holsters from canvas? Tougher weave than cotton, with thicker threads too. Or even just use the "tactical holster" (made of nylon) Good idea! I'll get on that
> I couldn't find anything regarding scabbards in the files, you could also add a non-leather scabbard. Nylon could be a potential material for it, I have one for my...
> Probably too hard to add, but there are two things that can partly circumvent the trait. > > * Using sinew as thread (out of scope?) > * Putting...
> You're not supporting the massive exploitation of animal suffering anymore by consuming product made of animals in the pre cataclysm, becasue that system doesn't exist anymore. But I guess...
> No one is saying vegan in Cataclysm is not logical, there's a ton of reasons that don't have to do with pre-catalysm stuff Whoops, misread, my apologies
> I love this but I think it should wait for stable. Alright!
> An overhaul would be cool, but unless somebody steps up to figure out how to code all of it not much will get done. A more feasible way to...