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The Nexerelin 4x mod for Starsector.

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This is probably more of a suggestion than a bug. This fairly new colony is the target of a Conquest mission, but the mission's base reward is $0: ![image](https://github.com/Histidine91/Nexerelin/assets/13663574/f5e18077-214a-42a9-9f24-2e3fce1a4162) Presumably...

we can already set a faction to use a subfaction for task forces with factionIdForHqResponse. It would be great if this could be expanded to let a faction use another...

Hi Histidine, I'm back (cf. 14th September 2022) with yet another idea to hopefully improve the mining experience. ### The concept The player can see the current distance and exhaustion...

enhancement

As per [this forum post](https://fractalsoftworks.com/forum/index.php?topic=9175.msg393047#msg393047): > Got a Qol request for mining. Given the amount of mods with weapons that can be used for mining, would it be possible to...

enhancement

If you have a lot of colonies, one operative isnt enough to handle all the pirate bases and luddic cells, but assigning more than one operative often causes them to...

-The AI doesnt turn hazard pay on, so for some colonies, they will never grow. -The AI doesnt actually care about hazard costs, so when the AI colonizes a very...

Ive noticed that on default settings, the AI constantly gets stuck in endless war loops. They will declare war on someone, fight, eventually do a ceasefire due to high war...

As things stand the Automated Ships skill is difficult to use at best. It seems like it would make sense for increased rep with the Remnants through the quest line...

enhancement

![image](https://user-images.githubusercontent.com/18705603/129470964-84b01024-b954-465b-9638-ba83a407f049.png) Auto generated planet cant access by traders. Sun push so hard.

_Moved from Bitbucket_ When the player has won or nearly so (or at a fixed point), surprise! Massive fleets and battlestations appear in every inhabited system, to bombard every planet...

enhancement