Calyx Hikari

Results 22 issues of Calyx Hikari

似乎是 BaseImg 的 origin 写到 (0, 469) 导致的,实际能点击的点也限制在了只有世界地图窗口范围内的点,范围外的点是点不到的。 ![image](https://github.com/Kagamia/WzComparerR2/assets/29157608/5445c06a-1dc9-4e94-97b9-f35ced4aefe4) 实际游戏中,地图渲染没有这个问题,另外推送的 Data.wz 中也并未包含针对地图坐标的改动。 ![image](https://github.com/Kagamia/WzComparerR2/assets/29157608/5bc0d4f2-4d95-483b-883a-3e26727d1282)

CMS V208 更新起出现了一种新的交易状态:`accountSharableAfterExchange`。此交易状态也存在于其它已更新 Dreamer 改版的客户端(含 KMS)。 该交易状态的游戏截图参考以下网站。 https://mxdact.web.sdo.com/project/v208/02-4.html#con 目前已知存在该属性的道具为 2637169,即以上网站展示的道具。 ![image](https://github.com/Kagamia/WzComparerR2/assets/29157608/36ecbba5-8bf7-428b-afd8-038af0c17718)

![2637169](https://github.com/Kagamia/WzComparerR2/assets/29157608/72449b79-d161-4207-b742-dc7ec29d28f2)

Tried to build tango on Ubuntu 22.04 ARM64 with few modifications on build script, which only replaces x64 -> arm64 and x86_64 -> aarch64: ``` #!/bin/bash set -euo pipefail #...

![image](https://github.com/user-attachments/assets/ff799f95-8995-4366-939f-b0df2b9fbad0) Both Mob_000.wz and Skill_000.wz are now moved there and seems RSA encrypted, which of course broke most of tools that could handle WZ file. My guess is NX doesn't...

该勋章道具ID为1143384。 ![1143384](https://github.com/user-attachments/assets/4763a06a-b10b-402f-934e-e32f373109cf) 关联贴图 UI\NameTag.img\medal\1120 内容如下。 ![image](https://github.com/user-attachments/assets/9a11bc56-b6f3-48c9-9b16-5915e4657efe)

六转动画、骨骼动画等尺寸比较大的动画使用 APNG 或 GIF 都会显得力不从心,相比之下 h264 编码更适合用来展现这类内容。 示例:KMS 1.2.394内置的林波三阶段过场动画:`Mob/BossPattern/BossEnterAni.img/limbo/3phase/skeleton.skel` 通过WcR2内置的ApngEncoder导出文件大小:125MB,其中所有输出的帧PNG文件大小加起来有826MB。 另外使用 ffmpeg 将这些帧以 h264 编码成 MP4 视频文件大小为 8.1MB。 由于 ffmpeg 是使用 GPL 协议分发的,能否直接类似Screen to GIF那样,要求用户自行下载一份ffmpeg程序进行h264编码? 原issue:林波BOSS过场骨骼动画由于尺寸过大,导致导出结果不理想。

feature request

已知受影响的道具 ID 为 1006523。 ![image](https://github.com/user-attachments/assets/f65b4ad5-f9ea-48a2-a613-5dbe237d994c) ``` System.ArgumentException: An item with the same key has already been added. Key: reqJob at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at WzComparerR2.CharaSim.Gear.CreateFromNode(Wz_Node node, GlobalFindNodeFunction...

Mob and Skill related data are now stored at `Data\Packs\Mob_00000.ms` and `Data\Packs\Skill_00000.ms`, which of course, broke the WzComparerR2 again. Skill seems working fine for now, as Skill details are not...