Jesus Bracho
Jesus Bracho
The Vercel deployment seems to have the absolute path information to my build directory. 
**Describe the bug** Spawning a prefab with nested `NetworkIdentity`s results in extra entities and no `netId` to be set. **To Reproduce** Steps to reproduce the behavior: 1) Create a fresh...
A tutorial to learn to build a Marquee Selection system in Bevy using `bevy_rapier` for collision detection. Ideal for RTS games or games with selectable entities!
Part of #1523