Jesus Bracho

Results 17 comments of Jesus Bracho

I'm going to give this a try. :grimacing:

Oh wow! That seems great, sorry for the late response I took a break from the project for a little bit. I'll definitely add it, never knew this project existed.

It doesn't look like the `Spawn` system makes any effort to inspect a prefabs children? ```cs NetworkIdentity identity = GetComponent(entity); if (identity.netId == 0) { // set netId to Entity's...

The `NetworkIdentity`s, when nested end up with the same `prefabId`s as the parent `NetworkIdentity`

The issue is here in `NetworkIdentityAuthoring.cs`: ```cs // is this a prefab? then assign prefab's Guid if (PrefabUtility.IsPartOfPrefabAsset(gameObject)) { string path = AssetDatabase.GetAssetPath(gameObject); ``` `AssetDatabase.GetAssetPath(gameObject)` will return the same path...

Not yet, it was a project I started on but need to complete still 😓

Hey thanks for bringing this up, I'll take a look 👀

Hello! I'd like to tackle this next

It seems to be because of the clustering behavior of MapLibre at certain zoom levels. ![image](https://github.com/user-attachments/assets/c5fa7a3e-42f8-4cd6-9383-1ae93d95ae45) ![image](https://github.com/user-attachments/assets/9862ed34-0d51-418e-b3dd-8c74f4c20741) If I zoom out the feature count drops, I added a conditional which...

This is a bit tricky, I think the ideal solution would be to somehow turn off clustering when a user is in that "Saved" view.