HellFirePvP

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https://github.com/HellFirePvP/AstralSorcery/blob/master/src/main/java/hellfirepvp/astralsorcery/common/integrations/ModIntegrationChisel.java#L27 https://github.com/HellFirePvP/AstralSorcery/blob/master/src/main/java/hellfirepvp/astralsorcery/common/block/BlockMarble.java#L212 Please let me know if the IMC communication changed. Other than that, the ItemStack and BlockState are valid for their metadata passed. The stacktrace is a bit hard...

Ah. Right. i forgot that the whole messing up rendering is a feature..

To make the items easier to actually hit (since a normal item's hitbox is much smaller than its model) i've increased the size of the hitbox, inadvertently also making it...

Cannot reproduce for tag-based inputs myself. neither singleplayer nor dedicated

Sounds more like a job for https://github.com/DaedalusGame/Modular-Diversity/ as this suggestion isn't in the scope of the main mod itself.

Hard to say? I'm checking if entities can tick inside a chunk this is attempting to convert stone in; so level has to be

Uhm, well the hook for the resplendent prism's addition of enchantments is during `EnchantmentHelper.getEnchantments(s);` So you could derive the enchantments from NBT directly yourself instead of doing `getEnchantments` and that...

Could you narrow down which mod has a mixin for the exact same method? i.e. the one triggering this

At first glance, most likely 'Fossils and Archeology's issue.

Most likely caused by another mod or forge changing internals. Would rather suggest that another mod is at fault, try removing mods until the issue disappears - should you still...