Gordon

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It's on the roadmap to allow more customisation. Image (potential widgets, or alternatively exposing the paint for each particle). You can already modify the path. When you say "sparkle", what...

Closing this as complete! Feel free to reopen if needed.

Closing this issue as it's no longer valid. Rive now uses a [Ticker](https://api.flutter.dev/flutter/scheduler/Ticker-class.html), which calls a callback once per animation frame. This change is needed for testing purposes. A Stopwatch...

Hi all, there is a similar question here: https://github.com/rive-app/rive-flutter/issues/165 And similar for testing, here: https://github.com/rive-app/rive-flutter/issues/162 There may have been an issue with `apply` but it should be working fine now....

Another option would be to make use of reset and to only pause the animation on the next Flutter frame. ```dart controller.reset(); WidgetsBinding.instance.addPostFrameCallback((_) { controller.isActive = !controller.isActive; }); ``` However,...

Closing this PR as `RiveFile.import` exists that does the same.

I made an example showing how to set the colour at runtime using a custom Rive render object. This is the more advanced approach but will give you more control....

Hi 👋 You can follow this guide over here: https://help.rive.app/getting-started/faq-1/importing-rive-1-files You could also drag try and drag your Flare file into Rive and that may work. We’re supporting only a...

Closing this as it appears to have a satisfactory answer 😃 Please reopen if anyone has additional questions, or reach out on Discord.